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Game Dev

How to get your feet wet with Game Development

 How To Get Your Feet Wet With Game Development

Game Dev Series #1


We believe that the best thing our society can work on: change education to pioneer training, and connect it to the market.

That’s why we started to contact Indie Developers and write together a series about Game Dev that is going to be useful for everyone that want’s to learn more about this topic.

Our plan is to release something fresh couple of times and based on the feedback we will adjust our topics and frequency. Granted we will take enough time to research and write a good article.
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Project Spotlight – JagdKitten

  Hey, guys! Since G3 is coming up soon, we wanted to give our members a chance to tell us more about the projects they’ve been working on. These games have been worked on, changed and (some) scrapped altogether for fresh new ideas throughout these 5 months. We’re really hyped to finally get the chance […]

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WorkshopAI

Workshop Spotlight – Rational Game Design

Workshop Spotlight – Rational Game Design By Andrei Istrate – Crash Course   “One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves.” — Carl Jung,   Tell us a bit about […]

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Workshop Spotlight – Mihaela Morozan

Workshop Spotlight – Character Design by Mihaela Morozan – We all have that one game character that we’ll always remember and love. But did you know that there’s a great deal of work involved in creating a great character? Mihaela Morozan will be holding a workshop dedicated to this – character design. From art style […]

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Game Spotlight – TAURONOS

Game Spotlight

– TAURONOS. –

What started as just a presentation at Timisoara Game Developers, became a nice collaboration between two people with a common interest. To Make great games.

Popa Manuel and Tudor Vaida who will be on the 25-th at G3, will showcase what they and a handful o people have been working on. A game about exploring a dark labyrinth, finding secrets and avoiding traps, all while the ferocious almost invincible enemy who chases you.

Read the interview with Popa Manuel and test out their game at G3 – Indie Summit

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Project Spotlight – Placeholder Studio

Hey, guys! Since G3 is coming up soon, we wanted to give our members a chance to tell us more about the projects they’ve been working on. These games have been worked on, changed and (some) scrapped altogether for fresh new ideas throughout these 5 months. We’re really hyped to finally get the chance to […]

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Throwback

Throwback G2

Throwback Game LAB TM G2

 – 11.11.2016 –

G2 marked the second step of the Game LAB TM program. An event with special guests and 6 teams presenting their projects. Was supposed to last 3h-It lasted 5!

Each team was presenting in front of the jury to show their progress since G1 *gate 1 *. The jury was made of: Mihaela Morozan, Bogdan Petrar(PET), Andrei Istrate and Radu Ziemba.

Bellow, I’ll talk a bit about the judges and the teams that passed.

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Project Spotlight- Darkcloud Interactive

– Darkcloud Interactive – Hey, guys! Since G3 is coming up soon, we wanted to give our members a chance to tell us more about the projects they’ve been working on. These games have been worked on, changed and (some) scrapped all together for fresh new ideas throughout these 5 months. We’re really hyped to […]

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About G3

About G3 Indie Summit

Unique Value Proposition The aim of the conference is to unite the indie scene with the future Game Devs. To create a conference that is focused on individuals that want to work in the Game Dev industry but are not there yet. Why G3 and What is the event all about. We decided to organize […]

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Team Spotlight – Placeholder Studio

A strange character embarks on a journey full of change in order to become the hero he desires. Who is he? He is nothing more than an ordinary box. Tonight’s Team Spotlight is about Placeholder Studios and their game “Started from the box”.  Gabriel David and Darian Velciov bring more news on the subject: Why […]

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